Supported by the Dept. of State Educational Research & Training, Government of Karnataka
ODiSI® brings the latest AI, gamification and innovation to rural schools — blending it with traditional teaching, empowering teachers with sustainable, scalable pedagogy, and giving every rural child an equal opportunity to learn.
ODiSI provides a framework for bringing the latest AI, gamification and innovation to our rural schools, blending it with traditional forms of teaching and empowering rural teachers with sustainable & scalable pedagogical improvements, while providing technological infrastructure. ODiSI also captures and reports the metrics that determine learning outcomes in a transparent, highly efficient manner — without manual data entry — by using the power of automation, API integration and cloud-based analytics.
ODiSI brings gamification to rural classrooms not only by providing access to students, but by empowering teachers to design their own games connected to curriculum topics. Well-designed games aren't used in just one classroom — they're published to an entire network of schools who benefit from the same.
Affordable, quality education for every child is the foundation for a stable, prosperous community of coming generations. There is a large divide between urban India and rural Bharat — especially in access and content — and the recent pandemic exposed the weak underbelly of an already crumbling rural school infrastructure. ODiSI enables affordable, accessible and sustainable infrastructure for the rural child, creating an open-ended platform where multiple contributors can participate, leverage existing content, and take the first steps in making primary digital learning available for all.
ODiSI brings it all together in a cloud-based dashboard that needs no manual data entry — automation, APIs and schedulers collect the data. It surfaces meaningful metrics like participation (students and teachers), trends and learning outcomes. Filters slice the data by academic year, cluster, school, classroom, subject, medium of instruction, grade and topic, or any combination.
Hierarchical, role-based access gives HMs, BEOs, CRPs, DDPIs and other department officials visibility — only for the schools under their purview.
From a proof-of-concept in Karnataka to schools across Gujarat, Andhra Pradesh and Bihar.
Proof-of-concept schools implemented on a Google technology stack.
Added under exclusive Microsoft India sponsorship, implementing ODiSI on Microsoft Technologies (in addition to most of the 2022–2023 schools).
A new Hoskote Taluk cluster added 10 schools in Bengaluru Rural district.
ODiSI expanded to KREIS (Government Residential schools of Karnataka) across 14 schools, to the state of Gujarat with 8 schools, and Andhra Pradesh covering 22 rural schools. ODiSI also developed LMS integration with the open-source Chamilo platform. OSAAT partners with Rashtriya Seva Samithi (AP) and IIT Gandhinagar, Gujarat as local implementation partners.
ODiSI expanded to Bihar with a 10-school implementation in the districts of Gaya and Bodh Gaya, and continues to grow in regions and clusters where it is already implemented.
TeachBot has been developed using OpenAI and Azure cloud services (translation & voice layers) to support multiple languages. It can be used by students individually, or by teachers in classroom settings, to make Q&A sessions more interactive, informative and fun.
There is no cost to the school or parents — the entire program is donor-funded. For opportunities to participate, partner or collaborate, or to read the full proposal, get in touch.